Move has two types of references: immutable & and mutable &mut. Immutable references are read only, and cannot modify the underlying value (or any of its fields). Mutable references allow for modifications via a write through that reference. Move's type system enforces an ownership discipline that prevents reference errors.

For more details on the rules of references, see Structs and Resources

Reference Operators#

Move provides operators for creating and extending references as well as converting a mutable reference to an immutable one. Here and elsewhere, we use the notation e: T for "expression e has type T".

&e&T where e: T and T is a non-reference typeCreate an immutable reference to e
&mut e&mut T where e: T and T is a non-reference typeCreate a mutable reference to e.
&e.f&t where e.f: TCreate an immutable reference to field f of struct e.
&mut e.f&mut T where e.f: TCreate a mutable reference to field f of structe.
freeze(e)&T where e: &mut TConvert the mutable reference e into an immutable reference.

The &e.f and &mut e.f operators can be used both to create a new reference into a struct or to extend an existing reference:

let s = S { f: 10 };
let f_ref1: &u64 = &s.f; // works
let s_ref: &S = &s;
let f_ref2: &u64 = &s_ref.f // also works

A reference expression with multiple fields works as long as both structs are in the same module:

struct A { b: B }
struct B { c : u64 }
fun f(a: &A): &u64 {

Finally, note that references to references are not allowed:

let x = 7;
let y: &u64 = &x;
let z: &&u64 = &y; // will not compile

Reading and Writing Through References#

Both mutable and immutable references can be read to produce a copy of the referenced value.

Only mutable references can be written. A write *x = v discards the value previously stored in x and updates it with v.

Both operations use the C-like * syntax. However, note that a read is an expression, whereas a write is a mutation that must occur on the left hand side of an equals.

*eT where e is &T or &mut TRead the value pointed to by e
*e1 = e2() where e1: &mut T and e2: TUpdate the value in e1 with e2.

References to resources cannot be read or written. Reading a reference to a resource would duplicate the resource value:

fun copy_resource_via_ref_bad(c: Coin) {
let c_ref = &c;
let counterfeit: Coin = *c_ref; // not allowed!

Dually, writing via a resource reference is not allowed because it would destroy a resource value:

fun destroy_resource_via_ref_bad(ten_coins: Coin, c: Coin) {
let ref = &mut ten_coins;
*ref = c; // not allowed--would destroy 10 coins!

freeze inference#

A mutable reference can be used in a context where an immutable reference is expected:

let x = 7;
let y: &mut u64 = &mut x;

This works because the under the hood, the compiler inserts freeze instructions where they are needed. Here are a few more examples of freeze inference in action:

fun takes_immut_returns_immut(x: &u64): &u64 { x }
// freeze inference on return value
fun takes_mut_returns_immut(x: &mut u64): &u64 { x }
fun expression_examples() {
let x = 0;
let y = 0;
takes_immut_returns_immut(&x); // no inference
takes_immut_returns_immut(&mut x); // inferred freeze(&mut x)
takes_mut_returns_immut(&mut x); // no inference
assert(&x == &mut y, 42); // inferred freeze(&mut y)
fun assignment_examples() {
let x = 0;
let y = 0;
let imm_ref: &u64 = &x;
imm_ref = &x; // no inference
imm_ref = &mut y; // inferred freeze(&mut y)


With this freeze inference, the Move type checker can view &mut T as a subtype of &T. As shown above, this means that anywhere for any expression where a &T value is used, an &mut T value. This terminology is used in error messages to concisely indicate that a &mut T was needed where a &T was supplied. For example

address 0x42 {
module Example {
fun read_and_assign(store: &mut u64, new_value: &u64) {
*store = *new_value
fun subtype_examples() {
let x: &u64 = &0;
let y: &mut u64 = &mut 1;
x = &mut 1; // valid
y = &2; // invalid!
read_and_assign(y, x); // valid
read_and_assign(x, y); // invalid!

will yield the following error messages

┌── example.move:12:9 ───
12 │ y = &2; // invalid!
│ ^ Invalid assignment to local 'y'
12 │ y = &2; // invalid!
│ -- The type: '&{integer}'
9 │ let y: &mut u64 = &mut 1;
│ -------- Is not a subtype of: '&mut u64'
┌── example.move:15:9 ───
15 │ read_and_assign(x, y); // invalid!
│ ^^^^^^^^^^^^^^^^^^^^^ Invalid call of '0x42::Example::read_and_assign'. Invalid argument for parameter 'store'
8 │ let x: &u64 = &0;
│ ---- The type: '&u64'
3 │ fun read_and_assign(store: &mut u64, new_value: &u64) {
│ -------- Is not a subtype of: '&mut u64'

The only other types currently that has subtyping are tuples


Both mutable and immutable references can always be copied and extended even if there are existing copies or extensions of the same reference:

fun reference_copies(s: &mut S) {
let s_copy1 = s; // ok
let s_extension = &mut s.f; // also ok
let s_copy2 = s; // still ok

This might be surprising for programmers familiar with Rust's ownership system, which would reject the code above. Move's type system is more permissive in its treatment of copies, but equally strict in ensuring unique ownership of mutable references before writes.

References Cannot Be Stored#

References and tuples are the only types that cannot be stored inside of structs and resources, which also means that they cannot exist in global storage. All references created during program execution will be destroyed when a Move program terminates; they are entirely ephemeral.

This is another difference between Move and Rust, which allows references to be stored inside of structs.

Currently, Move cannot support this because references cannot be serialized, but every Move value must be serializable. This requirement comes from Move's persistent global storage, which needs to serialize values to persist them across program executions. Structs can be written to global storage, and thus they must be serializable.

One could imagine a fancier, more expressive, type system that would allow references to be stored in structs and ban those structs from existing in global storage. Currently, we do not have the ability to discern between types that can and cannot exist in global storage, and are stuck with this ban. That being said even with such a discernation, Move has a fairly complex system for tracking static reference safety, and this aspect of the type system would also have to be extended to support storing references inside of structs. In summary, many aspects of Move's type system would have to expand to support stored references. But it is something we are keeping an eye on as the language evolves.

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